The base mesh was modeled in 3DS Max, which was then sculpted in 3D-Coat. The sculpt was optimized and unwrapped in 3DS Max. I baked down the detail and textured the final model in Substance Painter, using textures I photographed, then edited and tiled using Photoshop/Gimp and B2M. Materials were set up in UE4.
Software Used: 3ds Max, 3D-Coat, ZBrush, Substance Painter, UE4, GIMP, Photoshop.