Ambitious Designer and Creator.
Game Dev & Designer specializing in environments and direction.
I have a strong skill set in 3D, 2D, level, and narrative design, worldbuilding, and creating both hard surface and organic game-ready assets.
Creating new inspiring worlds for others to explore is my passion.
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November 2022 - Current: Blizzard (World Artist for World of Warcraft)
October 2018 - Nov 2022: Zenimax Online Studios (Worldbuilder for The Elder Scrolls Online)
July - October 2018: Impeller Studios (3D Artist for "In the Black" formerly known as "Starfighter Inc.")
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2015 - Spring 2018 Savannah College of Art and Design:
B.F.A. Interactive Design & Game Development
Bonus: Also studied oil painting and art history
World Artist for World of Warcraft
Creates worlds, levels, and environments for the Elder Scrolls Online universe.
Some tasks this position consists of are worldbuilding a diverse variety of biomes for various environments from design to polish, level design, greyboxing, set dressing, lighting, sculpting terrain, painting terrain textures and clutter, narrative story telling, rooming, working with environment defs and fx, spawners, and trigger volumes.
I also collaborate with various teams. Some other responsibilities include creating worldbuilding for loading screens and in-game level maps for the player
Worldbuilding, lighting, and character posing in the engine to create high quality images with the intent of capturing the essence of the ESO universe.
Other Responsibilities: Artwork for the Elder Scrolls Online loading screens, worldbuilding, crown store, marketing, websites, and creating treasure maps.
I worked with Impeller Studios as a 3D Artist on the upcoming game "In the Black" formerly known as "Starfighter Inc."
Co-lead with a team working on an open-world rpg game, for our senior project, at Savannah College of Art & Design.
I was the lead environment and world artist, and worked on with concept art, art direction, and character art.
Entelechy is the end of the year showcase for the ITGM department at SCAD.
I achieved the award of "Best Environment Art: Finalist" for my scene "Desolate Shore".
Worked with a team on a stylized rhythm puzzle platformer: “The Last Note“.
Helped with design, art direction, and creating environment art assets.
Our team received the award "Best Art".
Current Member of the SCAD Game Developers Network.