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Alexandra Miller
Alexandra Miller
World Artist / Builder - Blizzard Entertainment
Maryland, United States

Summary

Ambitious Designer and Creator.

Game Dev & Designer specializing in environments and direction.

I have a strong skill set in 3D, 2D, level, and narrative design, worldbuilding, and creating both hard surface and organic game-ready assets.

Creating new inspiring worlds for others to explore is my passion.
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November 2022 - Current: Blizzard (World Artist for World of Warcraft)

October 2018 - Nov 2022: Zenimax Online Studios (Worldbuilder for The Elder Scrolls Online)

July - October 2018: Impeller Studios (3D Artist for "In the Black" formerly known as "Starfighter Inc.")
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2015 - Spring 2018 Savannah College of Art and Design:
B.F.A. Interactive Design & Game Development
Bonus: Also studied oil painting and art history

Skills

Organic ModelingHard Surface ModelingLow-poly ModelingHigh-poly ModelingSculptingOptimizationUV MappingMaterialsPBR TexturingTexture BakingEnvironmentsPropsCharactersLightingWorld BuildingArt DirectionConcept ArtDigital and Traditional PaintingLevel DesignResearchMusicNarrative DesignGame Design

Software proficiency

Unreal Engine
Unreal Engine
3ds Max
3ds Max
Maya
Maya
3DCoat
3DCoat
ZBrush
ZBrush
Mudbox
Mudbox
SpeedTree
SpeedTree
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance B2M
Substance B2M
After Effects
After Effects
InDesign
InDesign
Premiere
Premiere
Illustrator
Illustrator
Photoshop
Photoshop
GIMP
GIMP
PaintTool SAI
PaintTool SAI
CLIP STUDIO PAINT
CLIP STUDIO PAINT
xNormal
xNormal
Source Control
Source Control
Perforce
Perforce
GitHub
GitHub
OBS
OBS

Reel

Productions

    • Video Game
      Dragonflight: Embers of Neltharion
    • Year
      2023
    • Role
      World Artist
    • Company
      Blizzard Entertainment
    • Video Game
      The Elder Scrolls Online: Firesong DLC
    • Year
      2022
    • Role
      World Builder
    • Company
      Zenimax Online Studios
    • Video Game
      The Elder Scrolls Online: Blackwood
    • Year
      2022
    • Role
      World Builder
    • Company
      Zenimax Online Studios
    • Video Game
      The Elder Scrolls Online: High Isle
    • Year
      2022
    • Role
      World Builder
    • Company
      Zenimax Online Studios
    • Video Game
      The Elder Scrolls Online: Deadlands
    • Year
      2022
    • Role
      World Builder
    • Company
      Zenimax Online Studios
    • Video Game
      The Elder Scrolls Online: Stonethorn DLC
    • Year
      2020
    • Role
      Media Artist
    • Company
      Zenimax Online Studios
    • Video Game
      The Elder Scrolls Online: Harrowstorm DLC
    • Year
      2020
    • Role
      Media Artist
    • Company
      Zenimax Online Studios
    • Video Game
      The Elder Scrolls Online: Greymoor
    • Year
      2020
    • Role
      Media Artist
    • Company
      Zenimax Online Studios
    • Video Game
      The Elder Scrolls Online: Dragonhold DLC
    • Year
      2020
    • Role
      Media Artist
    • Company
      Zenimax Online Studios
    • Video Game
      The Elder Scrolls Online: Scalebreaker DLC
    • Year
      2019
    • Role
      Media Artist
    • Company
      Zenimax Online Studios
    • Video Game
      The Elder Scrolls Online: Elsweyr
    • Year
      2019
    • Role
      Media Artist
    • Company
      ZeniMax Online Studios
    • Video Game
      The Elder Scrolls Online: Wrathstone DLC
    • Year
      2019
    • Role
      Media Artist
    • Company
      Zenimax Online Studios

Experience

  • World Artist at Blizzard Entertainment
    November 2022 - Present

    World Artist for World of Warcraft

  • World Builder at Zenimax Online Studios
    Hunt Valley, United States of America
    March 2021 - September 2022

    Creates worlds, levels, and environments for the Elder Scrolls Online universe.

    Some tasks this position consists of are worldbuilding a diverse variety of biomes for various environments from design to polish, level design, greyboxing, set dressing, lighting, sculpting terrain, painting terrain textures and clutter, narrative story telling, rooming, working with environment defs and fx, spawners, and trigger volumes.

    I also collaborate with various teams. Some other responsibilities include creating worldbuilding for loading screens and in-game level maps for the player

  • The Elder Scrolls Online at ZeniMax Online Studios
    United States of America
    October 2018 - March 2021

    Worldbuilding, lighting, and character posing in the engine to create high quality images with the intent of capturing the essence of the ESO universe.

    Other Responsibilities: Artwork for the Elder Scrolls Online loading screens, worldbuilding, crown store, marketing, websites, and creating treasure maps.

  • 3D Artist for "In the Black" formerly known as "Starfighter Inc." at Impeller Studios
    United States of America
    July 2018 - October 2018

    I worked with Impeller Studios as a 3D Artist on the upcoming game "In the Black" formerly known as "Starfighter Inc."

  • SCAD Senior Game: KAIA at Savannah College of Art and Design
    United States of America
    September 2017 - June 2018

    Co-lead with a team working on an open-world rpg game, for our senior project, at Savannah College of Art & Design.

    I was the lead environment and world artist, and worked on with concept art, art direction, and character art.

  • Entelechy Competition: "Best Environment Art: Finalist" at Savannah College of Art and Design
    United States of America
    June 2017 - June 2017

    Entelechy is the end of the year showcase for the ITGM department at SCAD.

    I achieved the award of "Best Environment Art: Finalist" for my scene "Desolate Shore".

  • Global Game Jam - SCAD (2017): Team Awarded Best Art for "The Last Note" at Global Game Jam
    United States of America
    January 2017 - January 2017

    Worked with a team on a stylized rhythm puzzle platformer: “The Last Note“.

    Helped with design, art direction, and creating environment art assets.

    Our team received the award "Best Art".

  • Game Developers Network (GDN) at Savannah College of Art and Design
    United States of America
    September 2015 - Present

    Current Member of the SCAD Game Developers Network.