Here is a breakdown of the large shore rocks from my environment: "Desolate Shore".
All assets and texturing seen are created by me.
The shore rock assets were sculpted from scratch in 3D-Coat, optimized and unwrapped in 3DS Max, then were baked and textured using Substance Painter.
The two in-game screenshots, show the shore rocks with detail texturing and barnacles which were applied using vertex painting.
Software Used: 3ds Max, 3D-Coat, ZBrush, Substance Painter, UE4, GIMP, Photoshop.